✖
Camera input
↻
Camera resolution
↻
Unknown
320x240
640x480
1280x720
1920x1080
2560x1440
3840x2160
Rotate camera input
↻
Mirror camera X-axis
↻
Mirror camera Y-axis
↻
ML quality
↻
ML backend
↻
WebGPU
WebGL
WebAssembly
Mirror mode
↻
0. Disabled
1. Enabled
2. Enabled pose
3. Enabled pose and mask
User height
↻
Calibration
↻
calibrate
copy
Restore defaults
Send logs
v285
Share
✖
Demo:
Demo
small
topdown switch
Still 1
Still 2
Close -> Far
Rotating foot
Top down
Top down 2
Top down sitting
Horizontal
Buty na rekach
OF test 1
OF test 2
OF test 3
Hand
Hand 2
Cala sylwetka
Cala sylwetka 2
Cala sylwetka 4K
Obrot
Wiele stop
PochyĆ
Mirror bok
Play/Pause
ML_model
small
medium
bb128
nano-160p-1000e
nano-224p-500e
new160_v55
new160_v57
new160_v58
new256_v56
new256_v59_60p
new512
Onnx model
Ultralight 160 base
Ultralight 160 v57
Shoe
None
Enable camera
Enable ML
OF enable ▼
OF image size
OF window size
OF timeout
Ignore local movements
OF Thread
Get pixels in worker
Enable smooth
Preffer points close to last pos
Ignore confidence for pred points
Compute jitter points
Compute missing points
Ignore points out of image
Ignore points out of cluster
Ignore points at wrong foot
Ignore output by reprojection
Ignore output by size
Hide one shoe if overlapping
Hide both shoes if one
Enable cropping
Async mode
Show Pose / ML frame
Show points / labels
Show occluder / shoes
FPS cap
30
Experimental ▼
Compute mode
Javascript
Native
Worker
Onnx
TF backend
WebGPU
WEBGL
WASM
CPU
Use ransac
Distortion
Ignore points by reprojection
Keep shoe visible for short time
Confidence
0.15
Buffer length
1
auto